![]() Spore Creature Creator came out 17th of June (three days ago now). Save and run the installer Let's hear it for vigilant readers!.Change Intel GMA 950 OpenGL Engine to Intel GMA 850 OpenGL Engine (or something lower).open ist in Property List Editor (Having xcode installed helps).UPDATE: is reporting a reader named Clancy found a fix for running on GMA 950 Macs. After all, waiting for platform equivalency is as much a part of Mac gaming as the playing. The web page states that you will be able to buy Creature Creator for the Mac soon, but I might just wait for the full game to be released. You can still create creatures and share them with the central database now-a big part of game play in Spore-but creatures created on Windows PCs with the paid version of Creature Creator will be better. ![]() You need to pay $10 to get the fully functional game, which will be included as part of Spore when it is released later this year. Unfortunately, the demo only allows you to choose a few parts when creating your creatures. Once I fixed that and cranked up the graphics, Spore looked and ran great on a 2.0 GHz Core Duo iMac, at least as much of it as I was able to run. The Mac version started up at a default resolution of 1024 x 768, which stretched like crap on an iMac at 1680 x 1050. Running at 1680 x 1050 does require full-screen mode to access the settings menu, though. As Open Forum member Muriac pointed out, Command+Return toggles between full screen and whatever resolution you have it set. My first disappointment was that Creature Creator only runs in full-screen mode if you don't read the directions. And not for you Mac mini owners, and anyone who purchased a MacBook before late last year, as 'this game will not run on the GMA 950 class of integrated video cards.' For those left, you can run the Spore demo, but with a few restrictions that will make you feel like the second-class gaming citizen that you, as a Mac user, are.
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